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Object without sight of target
Posted Date: 2019-03-18 13:19     Edited Date: 2019-03-20 5:29     Writer: inactive

Please provide your development details as below;

1. SDK Version:
2. Development Environment: (eg. Unity-Android, Unity-iOS, Native Android, Native iOS)
3. Tracker/Scanner:
4. License Type(Free / Pro-One Time Fee / Pro-Subscription / Enterprise):
5. Target Device(Optional):

We can assist better if you attach screenshots of issues.

1)4.1.0

2)Unity-android

3)Mobile camera

4)Free

5)Xiaomi Redmi note 4

Is it possible to show attached to target objects when sight of target is lost?

Posted Date: 2019-03-19 1:23     Edited Date: 2019-03-19 1:23     Writer: inactive

'show attached to target objects' What does this mean?

And the 3. Tracker / Scanner item means things you track, such as Image, Mark, and Instant.

 

Leo

Maxst Support Team

Posted Date: 2019-03-19 6:17     Edited Date: 2019-03-19 6:17     Writer: inactive

3)I track images

For example, I attach Cube to my target, and when it found- cube is shown. But after that if my camera sees cube, bud doen't see image, the cube disapeares...Is there a way to prevent it? Other developers name THIS extened tracking... 

Posted Date: 2019-03-20 5:29     Edited Date: 2019-03-20 5:29     Writer: inactive

First, I want to ask what the 'bud' means in the above question.

I thought of your intentions in two ways.

You want to see an image that the camera tracks and augmented objects at the same time, or that the augmented object continues to be visible to the camera even when the camera has lost track of the image.

The first answer is simple. Give the content to be augmented (for example, a cube) transparent so that the cube and the image can be viewed together.
It would be a bit complicated if you were talking about the second intention. As you enhance the cube by illuminating the image, the angle of the camera changes as you look at the enhanced cube, and the image no longer shines on the camera. Still want to have the cubes augmented? This part should be implemented directly. You can save the pose of the last tracked image and fix it by continuing to use the pose even if you lose tracked. If you look at the Unity API, you can get a Pose through the function GetPose in maxstar.Trackable Class. Save the Pose through the above function, and you can augment the contents to be augmented on the Pose.

 

Leo

Maxst Support Team