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Cloud Recognition Not Working (Sample Code)
Posted Date: 2019-03-25 17:56     Edited Date: 2019-03-26 6:33     Writer: inactive

Hello,

I just downloaded the lasted SDK and I'm trying to use the Sample Code inside the CloudRecognizer scene).

I've added the SDK License key in the ARCamera configuration, and the Cloud ID/Secret in the CloudTrackerSample.cs script.

I'm testing the App within Unity (play button, computer camera). I can't get the image that I've uploaded into the cloud to be recognized. I've added a bunch of Debug.Log lines into the scripts, everything works but the recognition itself. 

The worse part, the number of available recognition into the trial version is being consumed really fast, even without not one true recognition.

Can someone point me in the right direction? I've tried to find some documentation and/or a tutorial, but I had no luck.

Thank you.

Posted Date: 2019-03-26 6:33     Edited Date: 2019-03-26 6:33     Writer: inactive

Thank you for your interest in our SDK.

We searched for an image that you registered in the cloud for recognition. The first thing you need to know is that the geometric mark image you put on is quite tricky to recognize.

Go to the Target Manager - Cloud page for the image you just registered and delete it and try again. So that it can be performed.
Because there are modifications to the calculation of the number of feature points, the image score (star) will be slightly different.

The problem of deducting the number of cloud recognition is no longer deducted once recognition is successful. After receiving the image data, it communicates with the server to receive the image data, and then it is performed locally. However, if recognition continues to fail, the number of times will be deducted more quickly because the cloud will continue to communicate with the image.

 

Leo

Maxst Support Team