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CubeRenderer remake
Posted Date: 2019-03-27 21:16     Edited Date: 2019-03-28 1:15     Writer: inactive

Please provide your development details as below;

1. SDK Version: 4.1
2. Development Environment: (eg. Unity-Android, Unity-iOS, Native Android, Native iOS) Native Android
3. Tracker/Scanner: Image Tracker
4. License Type(Free / Pro-One Time Fee / Pro-Subscription / Enterprise): Free
5. Target Device(Optional): LG G3

We can assist better if you attach screenshots of issues.

 

So first of all, I checked your sample app and the app was working on my device. Secondly, I tried to make my own, implemented target capture and I got in logs that it was successful :

I/MaxstAR-Native: success to load Target

Now I got a problem. As I saw in some forum threads in order to make that another image apear instead of real target I need somehow remake CubeRenderer to 2D. And thats where my knowledge ends. How do I need to remake it? Can you give some sample code for this?

Posted Date: 2019-03-28 1:14     Edited Date: 2019-03-28 1:14     Writer: inactive

Unfortunately, we do not provide the content.

If you do not have a good background on rendering, what about referencing this site?

http://www.opengl-tutorial.org/

 

Leo

Maxst Support Team