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Posted Date: 2019-04-03 11:08     Edited Date: 2019-04-05 7:03     Writer: alex798

Please provide your development details as below;

1. SDK Version:
2. Development Environment: (eg. Unity-Android, Unity-iOS, Native Android, Native iOS)
3. Tracker/Scanner:
4. License Type(Free / Pro-One Time Fee / Pro-Subscription / Enterprise):
5. Target Device(Optional):

We can assist better if you attach screenshots of issues.

1.

1)4.1.0

2)Unity-android

3)Image

4)Free

5)Xiaomi Redmi note 4

Hello dear developers, I have an issue- When i get a target image my camera should turn off(SetActive(false)) and after some time to turn on. But when it turns on it begins with a frame with which it ended(target image), and so it turns off again... Is there a way to begin with actual camera data? (frame clear or something)

Posted Date: 2019-04-04 5:10     Edited Date: 2019-04-04 5:10     Writer: inactive

Thank you for your interest in the MAXST SDK.

Currently, there is no function that empties the camera buffer, and a way to empty the camera buffer is to use the destroyTracker () function.

 

Leo

Maxst Support Team

Posted Date: 2019-04-04 7:42     Edited Date: 2019-04-04 7:42     Writer: alex798

Thanks for reply,

To initialize a new Tracker after destroy is it Ok to just use TrackerManager.GetInstance().StartTracker(), or I should do something more?

Posted Date: 2019-04-05 7:03     Edited Date: 2019-04-05 7:03     Writer: inactive

Right. You can use StartTracker.

 

Leo

Maxst Support Team