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Please provide your development details as below;
1. SDK Version:
2. Development Environment: (eg. Unity-Android, Unity-iOS, Native Android, Native iOS)
3. Tracker/Scanner:
4. License Type(Free / Pro-One Time Fee / Pro-Subscription / Enterprise):
5. Target Device(Optional):
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1.
1)4.1.0
2)Unity-android
3)Image
4)Free
5)Xiaomi Redmi note 4
Hello dear developers, I have an issue- When i get a target image my camera should turn off(SetActive(false)) and after some time to turn on. But when it turns on it begins with a frame with which it ended(target image), and so it turns off again... Is there a way to begin with actual camera data? (frame clear or something)
Thank you for your interest in the MAXST SDK.
Currently, there is no function that empties the camera buffer, and a way to empty the camera buffer is to use the destroyTracker () function.
Leo
Maxst Support Team
Thanks for reply,
To initialize a new Tracker after destroy is it Ok to just use TrackerManager.GetInstance().StartTracker(), or I should do something more?
Right. You can use StartTracker.
Leo
Maxst Support Team