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UI objects on image targets
Posted Date: 2019-04-22 10:53     Edited Date: 2019-05-25 14:49     Writer: inactive

Please provide your development details as below;

1. SDK Version: 4.1
2. Development Environment: Unity
3. Tracker/Scanner: Image target
4. License Type(Free / Pro-One Time Fee / Pro-Subscription / Enterprise):
5. Target Device(Optional):

Hello,

I am using the image tracker in unity. I want to bring a image on the image target rather than a 3d object.

Please could you help me achieve the same.

Thanks and Regards,

 

 

Posted Date: 2019-04-23 0:39     Edited Date: 2019-04-23 0:39     Writer: inactive

https://developer.maxst.com/MD/doc/4_1_x/unity/ex/image

For an example of using an image as a target, see this page. Thank you.

 

Leo

Maxst Support Team

Posted Date: 2019-05-22 17:22     Edited Date: 2019-05-22 17:22     Writer: inactive

Do you mean placing a Canvas object on the Image Target?

Just set the Canvas' Render Mode in World Space and make it child of the ImageTrackable object found in sample scene (ImageTracker). I recommend to use an sprite instead (2D image) and make it child of an ImageTrackable GameObject.

Cheers,

Jaime

AR/VR Developer

Posted Date: 2019-05-25 14:49     Edited Date: 2019-05-25 14:49     Writer: inactive

Hey Jaime,

Thanks for the support, unfortunately  when I do try this,  in spite of setting the canvas render to world space mode, the canvas object placed under the image trackable just gets stuck on screen which is weird , would love to a resolution  to this issues. I'm basically  trying to invoke a button on the image target. Would appreciate  your feedback and your support on the same 

Thanks 

Kushal