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MaxST AR watermark keeps showing in Unity
Posted Date: 2019-06-24 9:53     Edited Date: 2019-06-26 6:41     Writer: inactive

Development details:

1. SDK Version: 4.1.1
2. Development Environment: Unity-Android, Unity-iOS
3. Tracker/Scanner: SLAM
4. License Type: Pro-One Time Fee

I have entered the correct license details in Unity, and when I create builds for both Android and iOS they are working fine. However, inside the Unity Editor, the MaxST AR logo/watermark keeps showing on the bottom left of the screen whenever I am working on the game. Apart from being annoying because it is covering some UI elements, it is causing a big problem for me because I need to capture screenshots at different sizes inside Unity, and I can't get rid of the watermark for the screenshots.

Posted Date: 2019-06-26 6:41     Edited Date: 2019-06-26 6:41     Writer: inactive

Hello marvin.

On Android and iOS, we can identify the user's license through the app ID, but in Unity Editor we can not

distinguish the user's license. Therefore, it is normal to see the maxst logo in Unity Editor.

In addition, when you obtain an enterprise license, we will send the sdk with the logo removed.

Thank you.

 

Leo

Maxst Support Team.