Implement Both TRACKER_TYPE_IMAGE and TRACKER_TYPE_CLOUD_RECOGNIZER
Please provide your development details as below;
1. SDK Version: 4.1.x
2. Development Environment: (eg. Unity-Android, Unity-iOS, Native Android, Native iOS) Unity Android and Unity iOS
3. Tracker/Scanner:TRACKER_TYPE_IMAGE and TRACKER_TYPE_CLOUD_RECOGNIZER
4. License Type(Free / Pro-One Time Fee / Pro-Subscription / Enterprise): Free
5. Target Device(Optional): OnePlus7
We can assist better if you attach screenshots of issues.
Hi Team,
I want to Implement both TRACKER_TYPE_IMAGE and TRACKER_TYPE_CLOUD_RECOGNIZER in the same scene. But I noticed if I recognize Cloud Image then Local Image doesn't work, Please help me out of it.
Looking forward to your response!
Thanks,
Jatinder
Hi. jatinder.
You are misunderstanding the tracker.
Both the Cloud Tracker and Image Tracker are trackers that track images. This is essentially the same thing.
However, Image Tracker generates a 2dmap of the target image to be tracked and loads it locally when loading.
Since ImageTracker takes more time to load when more than 50 target images are loaded, CloudTracker will download only 2dmaps if the 2dmap is placed in the cloud.
The Maxst SDK also prevents multiple trackers from being used together in one scene.
Thank you.
Leo
Maxst Support Team
Hi Leo,
Thanks for the reply!
I want to recognize both local and cloud in the same scene. Can I do this? If yes, Then how can I achieve this?
Currently It is not recognizing local target after successfull recognition of cloud targert, but local targets work fine if I don't recognize any cloud target.
Thanks!
Hi jatinder.
Our SDK essentially does not allow two or more trackers to be used at the same time.
Why you want to use two trackers at the same time. What are you trying to achieve?
Leo
Maxst Support Team