How to hide gameobject instead of renderer on image tracker
1. SDK Version: 4.1.3
2. Development Environment: Unity Android
3. Tracker/Scanner: Image Tracker
4. License Type(Free / Pro-One Time Fee / Pro-Subscription / Enterprise): Free until I finish development then I will buy One Time Fee
5. Target Device(Optional): Android
I have 5 ImageTrackable gameobject, and every ImageTrackable gameobject have 1 child.
How can I make this child gameobject active/deactive when tracking success/fail instead of enable/disable the renderer?
I don't want to disable renderer, i just want to disable this child gameobject.
Thank you.
Hi asepsaepudinwork.
Try using SetActive instead of renderer enable.
Thank you.
Leo
Maxst Support Team
Yes I know it, but by default Maxst sample changed renderer enable and disable when it detect image target. I want to change it to SetActive, where can I change it?
Doesn't it work if you use SetActive instead of renderer.enable / disable?
Leo
Maxst Support Team