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Build 64 bit app Unity-Android to upload to GooglePlay
Posted Date: 2019-08-16 22:56     Edited Date: 2019-08-19 4:18     Writer: inactive

1. SDK Version: 4.1.3
2. Development Environment: Unity-Android
3. Tracker/Scanner: Tracker
4. License Type: Pro-One Time Fee
5. Target Device(Optional): Android Devices

Hi, I have a problem building an app on Unity 2019.2.0f1 when I build a project with the MaxstSDK  with the settings only ARMv7 (Screenshot 2) it works fine as we can see in Screenshot 1. But if I try to build ARMv7 and ARM64 to upload to Google Play (that now is required) store this error occur (Screenshot 3) the camera goes black and I cant see nothing (setting in Screenshot 4).

https://android-developers.googleblog.com/2019/01/get-your-apps-ready-for-64-bit.html

The text on screen is a script to print Unity console on device screen and shows those errors.

So what can I do to solve this problem? Or theres gonna be another SDK release?

 

Screenshot 1

https://doc-0k-3k-docs.googleusercontent.com/docs/securesc/ha0ro937gcuc7l7deffksulhg5h7mbp1/06e8h8dna5g176rrpk6k3h6s4t8pjono/1566050400000/07961694663444833300/*/1S7geNreBZDUguVeRaX8CNsJ_vnL6NU5t?e=download

Screenshot 2

https://doc-08-3k-docs.googleusercontent.com/docs/securesc/ha0ro937gcuc7l7deffksulhg5h7mbp1/2fptaablvpr06lftf7ra4hv188996m0q/1566050400000/07961694663444833300/*/15E2wvvX-DR_4lksfOvyF3q4Uae4d8x0a?e=download

Screenshot 3

https://doc-10-3k-docs.googleusercontent.com/docs/securesc/ha0ro937gcuc7l7deffksulhg5h7mbp1/n2cva5vl30idkldhj5hq3inh78gbqfun/1566050400000/07961694663444833300/*/19beCfTID6gl_vRb2zSJNhdSwZWZGlp1n?e=download

Screenshot 4

https://doc-0g-3k-docs.googleusercontent.com/docs/securesc/ha0ro937gcuc7l7deffksulhg5h7mbp1/bgtterer5p2d4n9994otnkfb7p0jd1bc/1566050400000/07961694663444833300/*/1wQmqccQcNPOfaR9aXTy9gEABXRZ0fZC2?e=download

Posted Date: 2019-08-19 0:33     Edited Date: 2019-08-19 0:33     Writer: inactive

Hello fyware.contact.

I do not have access to the link to which your screenshot is attached. Check and answer.

 

Leo

Maxst Support Team

Posted Date: 2019-08-19 0:53     Edited Date: 2019-08-19 0:53     Writer: inactive

Sorry, i thought that screenshots were still attached.

Screenshot 1

https://drive.google.com/file/d/1S7geNreBZDUguVeRaX8CNsJ_vnL6NU5t/view?usp=sharing

Screeshot 2

https://drive.google.com/file/d/15E2wvvX-DR_4lksfOvyF3q4Uae4d8x0a/view?usp=sharing

Screenshot 3

https://drive.google.com/file/d/19beCfTID6gl_vRb2zSJNhdSwZWZGlp1n/view?usp=sharing

Screenshot 4

https://drive.google.com/file/d/1wQmqccQcNPOfaR9aXTy9gEABXRZ0fZC2/view?usp=sharing

Posted Date: 2019-08-19 4:16     Edited Date: 2019-08-19 4:18     Writer: inactive

Android 64 bit setting

1. Click the File menu> build settings> Player settings button

2. In the Inspector window, select the Other Settings > Scripting Backend drop-down menu> Change to IL2CPP

3. ARM64 check

4. Click Assets/Plugins/Android/libs/arm64-v8a/libMaxstAR, Confirm Android check and change CPU drop-down menu to ARM64

Follow these steps to use ARM64.

Thank you. 

 

Leo

Maxst Support Team