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Can I store .3dmapfile in Cloud?
Posted Date: 2019-09-09 12:44     Edited Date: 2019-09-11 0:38     Writer: inactive

Development Details:

1. SDK Version: 4.1.3
2. Development Environment: Unity-iOS
3. Tracker/Scanner: Object Tracker
4. License Type(Free / Pro-One Time Fee / Pro-Subscription / Enterprise): Free
5. Target Device(Optional): iPhone & iPad
 

We developed marker based Object Tracker App using Unity with MAXST AR SDK. 

Currently we have maintained map files created by Visual SLAM Tool in Assets > StreamingAssets > MaxstAR folder. Now we used Streaming Assets option in Storage Type in Object Trackable Behaviour Component in unity. 

We have not found any option to load map files(.3dmapfile) created by Visual SLAM Tool from Cloud.

My questions are,

1. How to load map files(.3dmapfile) created by Visual SLAM Tool from Cloud?

2. Explain the usage of Absolute Path option in Storage Type?

3. Can we use Cloud Recognition feature in MAXST to achieve this?

Screenshot: 

Posted Date: 2019-09-10 4:51     Edited Date: 2019-09-10 4:51     Writer: inactive

Hello vinoth.

1. The file created by Visual SLAM Tool can be downloaded from the main menu-Map Management-Share of Visual SLAM Tool.

2. See the Image Tracker manual for the absolute path option. Instead of the Streaming Asset folder, you pass the location you specify as a parameter to the AddTrackerData () function.

3. It is separate from the cloud. The storage path of cloud target image is Maxst Cloud Server, and can be saved through Develop-Target-Cloud.

Thank you.

 

Leo

Maxst Support Team

Posted Date: 2019-09-10 13:34     Edited Date: 2019-09-10 13:34     Writer: inactive

In our case, we have more than 100 map files(.3dmapfile) created by Visual SLAM Tool. 

In order to load multiple 3d maps, I need to insert the same number of ObjectTrackable prefabs into my unity scene. i think this approach is fine for limited number of 3d maps,

But having more than 100 map files, this is not a right way to adding more than 100 ObjectTrackable prefabs into my unity scene.

Is there any other option to load dynamically form server/cloud?

Posted Date: 2019-09-10 14:40     Edited Date: 2019-09-10 14:40     Writer: inactive

Hi Leo,

Can i speak to MAXST technical/support team person or you to discuss this point?

Can you share your skype ID or any other communication details which helps to contact your team?

Thanks

Posted Date: 2019-09-11 0:34     Edited Date: 2019-09-11 0:34     Writer: inactive

Hi vinoth.

For image trackers, you can use cloud trackers to load more than 100 map files. But in the case of ObjectTracker, you have to do what you say. Currently, ObjectTracker does not support dynamically loading methods like Cloud Tracker, and there is no development plan yet.

Thank you.

 

Leo

Maxst Support Team

Posted Date: 2019-09-11 0:38     Edited Date: 2019-09-11 0:38     Writer: inactive

The person on the technical / support team is me. We also support Enterprise license customers only by phone or skype. If you have additional questions, you can write a comment in the forum.

Thank you.

 

Leo

Maxst Support Team