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Image Marker recognition lag
Posted Date: 2019-10-31 13:37     Edited Date: 2019-11-01 0:37     Writer: inactive

Hello there, i have a question regarding Image Marker Tracking:

There is a considerable lag, when a marker is recognized for the first time (when the GameObject becomes visible by enabling the MeshRenderer).

Is there a way to reduce this lag (is it because of the GameObject becoming visible OR is it because of the Framework recognizing a marker for the first time)?  

This only happens on our Android phone, the IOS version has no such lag.

 


1. SDK Version: 4.1.4
2. Development Environment: Unity (Android)
3. Tracker/Scanner: ImageMarker
4. License Type: Free (Watermark)
5. Target Device(Optional): IPhone8, Samsung Galaxy 8

We can assist better if you attach screenshots of issues.

Posted Date: 2019-11-01 0:37     Edited Date: 2019-11-01 0:37     Writer: inactive

Hello phi.l

Does considerable lag make me noticeable differences? If so, can I see it running in both Unity-Android and Unity-IOS environments? Or can I see in the logs what is the delay in both environments?

Thank you.

 

Leo

Maxst Support Team