Image Marker recognition lag
Hello there, i have a question regarding Image Marker Tracking:
There is a considerable lag, when a marker is recognized for the first time (when the GameObject becomes visible by enabling the MeshRenderer).
Is there a way to reduce this lag (is it because of the GameObject becoming visible OR is it because of the Framework recognizing a marker for the first time)?
This only happens on our Android phone, the IOS version has no such lag.
1. SDK Version: 4.1.4
2. Development Environment: Unity (Android)
3. Tracker/Scanner: ImageMarker
4. License Type: Free (Watermark)
5. Target Device(Optional): IPhone8, Samsung Galaxy 8
We can assist better if you attach screenshots of issues.
Hello phi.l
Does considerable lag make me noticeable differences? If so, can I see it running in both Unity-Android and Unity-IOS environments? Or can I see in the logs what is the delay in both environments?
Thank you.
Leo
Maxst Support Team