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How to use Fusion AR Object Tracker
Posted Date: 2020-02-10 20:44     Edited Date: 2021-03-07 4:30     Writer: inactive

Please provide your development details as below;

1. SDK Version: 5.0
2. Development Environment: (eg. Unity-Android, Unity-iOS, Native Android, Native iOS): Unity for Android
3. Tracker/Scanner: Fusion AR Object Tracking
4. License Type(Free / Pro-One Time Fee / Pro-Subscription / Enterprise): Free
5. Target Device(Optional): Samsung s8

I am able to get the Object Tracker to work, but now want to add Fusion AR Object Tracking. I'm not sure what value should be put in for RealSize. Is it the lengh/distance between the last two anchors? 

Any help would be appreciated. Thanks.

Mike

Posted Date: 2020-02-11 4:21     Edited Date: 2020-02-11 4:21     Writer: inactive

The actual length / distance between the last two anchors checked is correct. We need to measure the length / distance of the real world with the first criteria to use Fusion Tracker.

Thank you.

 

Leo

Maxst Support Team

Posted Date: 2021-03-07 4:30     Edited Date: 2021-03-07 4:30     Writer: inactive

Hello. I am also trying to implement the Fusion Object tracker. However when I try to run the sample scene, the camera seems like closed because it appear dark. Is it the script Objectfusiontrackersample depend to objecttrackersample?