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[Unity] ImageTracking on iOS not working under 5.0.X
Posted Date: 2020-02-25 12:27     Edited Date: 2020-02-27 7:38     Writer: inactive


1. SDK Version: 5.0.1
2. Development Environment: Unity-iOS
3. Tracker/Scanner: ImageTracker
4. License Type: Free/Trial
5. Target Device(Optional): iPad 6th Gen

When trying to update from 4.1.3 to 5.0.1, I was not able to get Image Tracking running under iOS. No matter what I do, no images are being detected. I made sure to Update the Licence Key, tried different Graphics API (in 4.1.3, only OpenGLES2 was working correctly). I made sure to check the actual result of the native-API functions, which will simply always return "0" for the number of trackabels, even when scanning the same markers that previously worked flawlessly. Any advice what else I could try out?

Posted Date: 2020-02-27 7:38     Edited Date: 2020-02-27 7:38     Writer: admin

If you search for MaxstAR-Native in Logcat in Android Studio,

You will see a logo called Start to load 2d maps, followed by the path and filename of the 2dmap loaded.

Below that, AR2D Map Count: n It shows how many maps are loaded.

Please check the above and tell us how many maps are loaded.

And if the number of maps you want to use is loaded properly, please upload an image that is not recognized.

We want to check if the image itself is difficult to recognize.

Thank you.

 

Leo

Maxst Support Team