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Camera background not fullscreen (Android and Editor)
Posted Date: 2020-03-29 15:39     Edited Date: 2020-05-03 15:09     Writer: karthikskumar

Please provide your development details as below;

1. SDK Version:MAXSTARSDK_Unity_5.0.1
2. Development Environment: (eg. Unity-Android, Unity-iOS, Native Android, Native iOS)Unity 2019.3.6f1 - Android
3. Tracker/Scanner: Image Target (from demo)
4. License Type(Free / Pro-One Time Fee / Pro-Subscription / Enterprise): Free
5. Target Device(Optional):Lenovo k8 note

We can assist better if you attach screenshots of issues.

When i run the ImageTracker demo from the samples , in Editor and In Android Device the camera background is not fullscreen. It seems like its landscape while the app is in portrait.

 

Posted Date: 2020-03-30 1:55     Edited Date: 2020-03-30 1:55     Writer: sjkim

Thanks for interest in our MAXST AR SDK.

 

Were you check minimum develop environment?

 - Android : Android OS 4.3 or later

 - Windows : Windows 10

and Were you edit some things?

 

If you have other question, feel free to continuous question us.

Thanks.

 

Francisco

MAXST Support Team

Posted Date: 2020-03-30 2:08     Edited Date: 2020-03-30 2:08     Writer: karthikskumar

My phone has android 8.0 and I am on Mac Catalina.

Only thing I edited was deleting mesh collider when physx related error occurred on background camera child of ar camera. I then added it back

Posted Date: 2020-03-30 2:43     Edited Date: 2020-03-30 2:43     Writer: sjkim

Could you check that it also happens on other devices?

Also, Did you add other library to the AR SDK??

 

If you have other question, feel free to continuous question us.

Thanks.

 

Francisco

MAXST Support Team

Posted Date: 2020-03-30 6:02     Edited Date: 2020-03-30 6:02     Writer: karthikskumar

When i tried the plugin in editor for 2018 the camera background is working ok. 

Posted Date: 2020-03-30 6:48     Edited Date: 2020-03-30 6:48     Writer: sjkim

Congratulations for the normal operation in the Unity 2018 environment.

 

We don't have a Lenovo k8 note device.

However, on other devices, when I built it in Unity 2019, it worked fine.

 

Have you noticed that the camera is cut off when building in Unity 2019 on other devices?

 

If you have another question, feel free to continuous question us.

Good Luck

 

Francisco

MAXST Support Team

Posted Date: 2020-03-30 7:12     Edited Date: 2020-03-30 7:12     Writer: karthikskumar

In 2019 Unity editor also the background camera feed is same as android build screen. In 2018 in editor and in android its working perfectly. I cannot use 2018 since i need to use some features from 2019 for my project. 

Inorder to get some info, i tried to log the CameraDevice.GetInstance().GetBackgroundPlaneInfo() value while runnning in unity editor. This was the data from that

maxX 2450 maxY 1378.125 minx -2450 miny -1378.125 (im on an imac 27inch with resolution of 5120x2880)

I have attached the editor playmode image also

Posted Date: 2020-03-30 8:11     Edited Date: 2020-03-30 8:11     Writer: sjkim

OK, I understand your problem.

 

But, I wonder if the same phenomenon is found on other devices(Samsung, Huawei, LG, etc) in Unity 2019.

Did the camera's screen get cut off when building with other device in Unity 2019?

Thanks

 

Francisco

MAXST Support Team

Posted Date: 2020-04-08 4:45     Edited Date: 2020-04-08 4:53     Writer: reimajina

Currently using Unity 2019.3 with Universal Rendering Pipeline

having the same problem.

But when using 2019.3 with Default Rendering Pipeline it works fine.

pic: in editor using URP

Posted Date: 2020-04-08 9:12     Edited Date: 2020-04-08 12:42     Writer: sjkim

Hello, reimajina

 

We don't support for the Universal Rendering Pipeline at now.

There is no exact plan to apply in the future.

 

If you have other question, feel free to continuous question on forum.

 

 

Francisco

MAXST Support Team