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is it possible to maintain a tracked image position when the camera is not facing the object using moverio glasses?
Posted Date: 2020-06-12 8:18     Edited Date: 2020-06-12 9:50     Writer: inactive

When we are tracking an image and then look away from the object, the object tracking is lost.

With ARCore, the target's position can be maintained because the camera's position and pose are tracked.

However, ARcore does not support the epson moverio device.

without ar core, can the maxST sdk maintain the tracked image's position even if the camera is not looking at the target?  I would think for this to be possible, some kind of positioning system would be needed. However, I am not sure what the AR tracker is capable of without ARCore.

1. SDK Version: 5
2. Development Environment: (eg. Unity-Android, Unity-iOS, Native Android, Native iOS) unity-android
3. Tracker/Scanner: All
4. License Type(Free / Pro-One Time Fee / Pro-Subscription / Enterprise):free
5. Target Device(Optional): 

We can assist better if you attach screenshots of issues.

Posted Date: 2020-06-12 8:57     Edited Date: 2020-06-12 8:57     Writer: inactive

Hello knightpraetor

 

 

By the word "some kind of positioning system" that you said is called "SLAM", or "visual odometry".

Which is not that simple algorithm. It comes with a quite heavy computational load.

For galaxy, about S7 is minimum(as you can see in ARCore supported devices page).

And what I mean with the word minimum, is that it is quite not that useable.

Computational power equal to or greater than S8 would be adequate.

However, Moverio is not capable of computing that algorithm. That's why.

 

Connor

Maxst Support Team

Posted Date: 2020-06-12 9:09     Edited Date: 2020-06-12 9:09     Writer: inactive

ah thank you. I see. the market needs better smartglasses it seems, as well as ARCore support for external glasses

Posted Date: 2020-06-12 9:50     Edited Date: 2020-06-12 9:50     Writer: inactive

also, just to be certain I understood. Does moverio then just disable that algorithm when running maxST's SDK? or does is try to turn, but just run too slowly? 

without some method of visual odometry to update the device's position, objects will not track accurately in the real world when the camera moves.