6 using System.Collections.Generic;
21 internal const string MaxstARStaticLibName =
"__Internal";
22 internal const string MaxstARSharedLibName =
"MaxstAR";
25 internal const string ImageTargetTexturePath =
"Assets/Editor/MaxstAR/Textures";
26 internal const string MarkerTargetTexturePath =
"Assets/Editor/MaxstAR/Marker";
28 internal static bool IsDirectXAPI()
30 return (SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D9 ||
31 SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D12 ||
32 SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D11);
35 internal const int NATIVE_RENDER_EVENT_DRAW_BG_GL = 0x10000;
36 internal const int NATIVE_RENDER_EVENT_DRAW_BG_DX = 0x10001;
37 internal const int NATIVE_RENDER_EVENT_DRAW_ZOMBIE_GL = 0x20000;
38 internal const int NATIVE_RENDER_EVENT_DRAW_ZOMBIE_DX = 0x20001;