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Build x86 instead of ARM
Posted Date: 2018-05-01 21:01     Edited Date: 2018-05-02 13:39     Writer: inactive

From the Unity Setup page, it tells us that we should change the Device Filter to ARM, as apparently MAXST doesn't work with ARM/FAT.

Problem is that, as I'm using a Moverio BT-350, and it has a x86 CPU, there's quite a massive impact in performance for our application. Applications that run at 16-33ms suddenly run at 50-90ms, which is unusable. Of course we tried to build a x86 version, and it even opens, but nothing from MAXST works, and a DllNotFoundException: MaxstAR error keeps appearing on LogCat.

Is there any way of building a x86 apk that will work with MAXST? This is essential for us.

 

Thanks.

Posted Date: 2018-05-02 8:03     Edited Date: 2018-05-02 8:03     Writer: inactive

Hi,

Thank you for your interest in our SDK!  

Please refer to our FAQ for your questions.

https://developer.maxst.com/MD/support/faq

Sara
SDK Team, MAXST
 

Posted Date: 2018-05-02 13:39     Edited Date: 2018-05-02 13:39     Writer: inactive

Thanks for the link, Sara.

I know that MAXST tells us to change the platform to ARM, but as I said, that gives the app a massive performance hit. We've had noticed this kind of thing with a previous project(Unity game exported as ARM running slow on x86 devices), so we've realized the same was happening in this project now. Sadly, the BT-350 uses an Intel CPU so we've got to try to fix it.

Is there a reason why MAXST doesn't work with a x86 build?