Build x86 instead of ARM
From the Unity Setup page, it tells us that we should change the Device Filter to ARM, as apparently MAXST doesn't work with ARM/FAT.
Problem is that, as I'm using a Moverio BT-350, and it has a x86 CPU, there's quite a massive impact in performance for our application. Applications that run at 16-33ms suddenly run at 50-90ms, which is unusable. Of course we tried to build a x86 version, and it even opens, but nothing from MAXST works, and a DllNotFoundException: MaxstAR error keeps appearing on LogCat.
Is there any way of building a x86 apk that will work with MAXST? This is essential for us.
Thanks.
Hi,
Thank you for your interest in our SDK!
Please refer to our FAQ for your questions.
https://developer.maxst.com/MD/support/faq
Sara
SDK Team, MAXST
Thanks for the link, Sara.
I know that MAXST tells us to change the platform to ARM, but as I said, that gives the app a massive performance hit. We've had noticed this kind of thing with a previous project(Unity game exported as ARM running slow on x86 devices), so we've realized the same was happening in this project now. Sadly, the BT-350 uses an Intel CPU so we've got to try to fix it.
Is there a reason why MAXST doesn't work with a x86 build?